Candy Wrapper
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Controls: Arrows + Spacebar / WASD / IJKL
Candy Wrapper is Open Source ! github.com/HarmonyHoney/CandyWrapper
Candy Wrapper is an arcade action screen-wrapping game inspired by Bubble Bobble!
Candy Wrapper was originally made within 24 hours for the 100 Lines of Code GameMaker Jam!
Harmony Honey Discord - https://discord.gg/qGKzEykNyA
Updated | 11 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Release date | Mar 12, 2018 |
Rating | Rated 4.1 out of 5 stars (8 total ratings) |
Author | HHoney Software |
Genre | Platformer, Action |
Made with | GameMaker, Godot, Aseprite, Bfxr |
Tags | 2D, 8-Bit, Arcade, Game Boy, html5, Open Source, pixel, Retro |
Code license | Unlicense |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Joystick |
Links | Source code |
Download
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Click download now to get access to the following files:
Candy Wrapper - Windows 28 MB
Version 2
Candy Wrapper - Linux 25 MB
Version 2
Candy Wrapper - Mac 50 MB
Version 1
Development log
- Upgrade to Godot 4.2! + Mac SupportNov 30, 2023
- Candy Wrapper is now Open Source!Apr 11, 2020
- Candy Wrapper: Godot Remake !Apr 11, 2020
- Windows Version 1.4 Released!Mar 15, 2018
- HTML5 Update!!Mar 15, 2018
- Version 1.3 Released, Controller support!Mar 14, 2018
- Version 1.2 Released!Mar 14, 2018
- Post-Jam Version 1.1 Released!Mar 12, 2018
Comments
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Game finished! Very nice!
Congratulations for the great work!
well done!
thank you glad to hear (:
Interesting piece. I thought restarting the current level after death (or permanent death) is the preferred approach in the design. So I’m a little confused about returning to the previous level after death. Is this intentional on your part, or is it a bug?
intentional penalty (;
Hi! I like music in your game. What is a genre of it? What was the inspiration and what software you used to create this track?
Thank you! I used Reason 10 Digital Audio Workstation. I'll call the genre EDM (; hehe
hey this little game ruled! I'm new to Godot and I was able to figure some basic things out looking at your minimalist code that I couldn't from more complicated demos and fancy tutorials and online courses. the print functions made it easy to understand playing in the editor.
it was fun, too! I actually beat it (although I did change the Lose function to not kick you back a level, because that's just mean).
anyway, very cool little minimalist platformer!
awh thank you! im so stoked to hear that (+: i learned a lot from poking around others code & i'm glad you can do that with mine! ^.^
Hi, what are the biggest advantages and disadvantages of Godot to GMS [to you]? As I see, you've used both. Thanks!
With Godot you completely own the game! I've tried to go back and update old GMS projects made with a previous version, and opening the game in the current patch of GameMaker will lead to issues and broken projects. Godot Engine is Open Source and every version of the engine is available to download, along with the source code for it. Going back to old Godot projects is easy, like this game Candy Wrapper I ported from 3.2.2 to 4.1. Godot is also completely free and exports to different platforms! I paid $100 for HTML5 Export license in GMS2, Godot is completely free and always will be. Try it out(+;
Made a video