Yokai King
Harmony Honey Discord - https://discord.gg/qGKzEykNyA
Yokai King is a procedurally generated roguelike created for the PixelWeekendJam #2 in 56 hours. This game was inspired by Nuclear Throne and Zelda.
In this game you play as a newly awoken Yokai fighting his way to the top, and taking down other Yokai in the process. There is no end to the game, and the map will keep growing with every level! Comment a picture of your high score below! How far can you get?
Hold down "X" to charge up attack.
You can roll while charging for a Surprise Attack!
Mowing the grass is a valuable skill.
Press "V" to change volume.
You are invulnerable while rolling.
Harmony Honey Discord - https://discord.gg/qGKzEykNyA
Status | Released |
Platforms | HTML5 |
Author | HHoney Software |
Genre | Action |
Made with | GameMaker |
Tags | 2D, 8-Bit, Atmospheric, Open Source, Pixel Art, Procedural Generation, Roguelike, singeplayer, sourcecode, Top-Down |
Download
Install instructions
Unzip & Play!
Development log
- Version 1.1 Released!Mar 23, 2018
Comments
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trying to figure how to do procedural and zelda in gm. Could you release the code?
I have included the Source for download now! <3
Hopefully you are able to open up the project! I believe I used GameMaker Studio 2 for this, although it could have been GMS1! (:
<3
You rock and btw your ROTA game looks awesome! I might buy a copy to support you on steam!
awh thank you! i appreciate it!^.^<3
I love the game! What license is your source code under? Want to play it on android :)
there is no license! feel free to use it how you like(+:
Music is great!, it remember me to samurai champloo and cowboy bebop.
Game desing is simple and perfect, solid movements and mechanics.
Nice art.
9/10
Thank you! I love cowboy bebop haha
Very solid action. Loved it
Thank you!
The new update is good now i can play more often, i just updated mine too
Thanks! I wish I could have updated it sooner haha, and I'll go check it out!